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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>Computational linguistics researcher at Kyoto University, focussing on machine translation. Also learning Japanese, Korean, French and other badassery.
(日本語版)</description><title>Ben Humphreys</title><generator>Tumblr (3.0; @benhumphreys)</generator><link>http://blog.benhumphreys.co.uk/</link><item><title>Stylish Bar Poo. In Kyoto. Sounds classy.</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_m4564ge9qr1qzi4c6o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Stylish Bar Poo. In Kyoto. Sounds classy.&lt;/p&gt;</description><link>http://blog.benhumphreys.co.uk/post/23198711554</link><guid>http://blog.benhumphreys.co.uk/post/23198711554</guid><pubDate>Thu, 17 May 2012 09:45:52 +0900</pubDate></item><item><title>Nice little shrine, Kyoto.</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m3vqg2XYoV1qzi4c6o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Nice little shrine, Kyoto.&lt;/p&gt;</description><link>http://blog.benhumphreys.co.uk/post/22862932650</link><guid>http://blog.benhumphreys.co.uk/post/22862932650</guid><pubDate>Sat, 12 May 2012 07:28:49 +0900</pubDate></item><item><title>British English and linguistics comic? Nice. (From SMBC)</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_m3p4gkxrtY1qzi4c6o1_500.gif"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;British English and linguistics comic? Nice. (From &lt;a href="http://www.smbc-comics.com/index.php?db=comics&amp;id=2604#comic"&gt;SMBC&lt;/a&gt;)&lt;/p&gt;</description><link>http://blog.benhumphreys.co.uk/post/22644394126</link><guid>http://blog.benhumphreys.co.uk/post/22644394126</guid><pubDate>Tue, 08 May 2012 17:48:19 +0900</pubDate><category>comic</category><category>linguistics</category><category>english</category></item><item><title>Barbecue!</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_m3jvfoE4JX1qzi4c6o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Barbecue!&lt;/p&gt;</description><link>http://blog.benhumphreys.co.uk/post/22442079446</link><guid>http://blog.benhumphreys.co.uk/post/22442079446</guid><pubDate>Sat, 05 May 2012 21:45:23 +0900</pubDate></item><item><title>First Boco Fan Art</title><description>&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_m30p8aKfih1qzfoi1.jpg" alt=""/&gt;&lt;/p&gt;

&lt;p&gt;The 6-year-old son of James&amp;#8217; coworker apparently really loves &lt;a href="http://itunes.apple.com/us/app/boco/id509492915?mt=8"&gt;Boco&lt;/a&gt;, and made this so we could make some more levels more easily. We never expected anything like this when we made the game.&lt;/p&gt;

&lt;p&gt;I&amp;#8217;ve got the biggest smile right now.&lt;/p&gt;</description><link>http://blog.benhumphreys.co.uk/post/21766742055</link><guid>http://blog.benhumphreys.co.uk/post/21766742055</guid><pubDate>Wed, 25 Apr 2012 13:15:00 +0900</pubDate><category>boco</category><category>game</category></item><item><title>Gives me goosebumps.</title><description>&lt;iframe width="400" height="100" style="position: relative; display: block; width: 400px; height: 100px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/track=2704370007/size=venti/bgcol=FFFFFF/linkcol=4285BB/" allowtransparency="true" frameborder="0"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Gives me goosebumps.&lt;/p&gt;</description><link>http://blog.benhumphreys.co.uk/post/21062896969</link><guid>http://blog.benhumphreys.co.uk/post/21062896969</guid><pubDate>Sat, 14 Apr 2012 12:12:06 +0900</pubDate></item><item><title>Pokemon name etymology</title><description>&lt;a href="http://pokemondb.net/etymology"&gt;Pokemon name etymology&lt;/a&gt;: &lt;p&gt;While looking for an English etymology database, I found this gem.&lt;/p&gt;

&lt;blockquote&gt;
  &lt;p&gt;Diglett
  dig : remove/excavate earth
  -lett : suffix meaning ‘small’&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://blog.benhumphreys.co.uk/post/20893306920</link><guid>http://blog.benhumphreys.co.uk/post/20893306920</guid><pubDate>Wed, 11 Apr 2012 15:31:01 +0900</pubDate><category>linguistics</category></item><item><title>First time at baseball. Or any sporting event.</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m29d810yss1qzi4c6o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;First time at baseball. Or any sporting event.&lt;/p&gt;</description><link>http://blog.benhumphreys.co.uk/post/20835685891</link><guid>http://blog.benhumphreys.co.uk/post/20835685891</guid><pubDate>Tue, 10 Apr 2012 19:02:24 +0900</pubDate></item><item><title>Obligatory cherry blossom post of the season.</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m28kcccwBC1qzi4c6o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Obligatory cherry blossom post of the season.&lt;/p&gt;</description><link>http://blog.benhumphreys.co.uk/post/20808026328</link><guid>http://blog.benhumphreys.co.uk/post/20808026328</guid><pubDate>Tue, 10 Apr 2012 08:38:36 +0900</pubDate></item><item><title>Reading KNP Data From a File</title><description>&lt;p&gt;I&amp;#8217;m going to start posting short snippets on how to use &lt;a href="http://nlp.ist.i.kyoto-u.ac.jp/EN/index.php?KNP"&gt;KNP&lt;/a&gt;, the Japanese dependency parser made by our lab. Partly for my own records, partly as it might be useful to others.&lt;/p&gt;

&lt;script src="https://gist.github.com/2341946.js?file=knp_file.pl"&gt;&lt;/script&gt;</description><link>http://blog.benhumphreys.co.uk/post/20767279293</link><guid>http://blog.benhumphreys.co.uk/post/20767279293</guid><pubDate>Mon, 09 Apr 2012 15:31:17 +0900</pubDate><category>programming</category><category>nlp</category><category>knp</category><category>japanese</category></item><item><title>Gibbs Sampling for the Uninitiated</title><description>&lt;a href="http://www.cs.umd.edu/~hardisty/papers/gsfu.pdf"&gt;Gibbs Sampling for the Uninitiated&lt;/a&gt;: &lt;p&gt;A tutorial on Gibbs Sampling from Philip Resnik. &lt;strike&gt;the author of&lt;/strike&gt; &lt;strong&gt;Edit:&lt;/strong&gt; Similar to &lt;a href="http://www.isi.edu/natural-language/people/bayes-with-tears.pdf"&gt;Bayesian Inference with Tears&lt;/a&gt; by &lt;strong&gt;Kevin Knight&lt;/strong&gt; (thanks Ed Whittaker)&lt;/p&gt;</description><link>http://blog.benhumphreys.co.uk/post/20749847350</link><guid>http://blog.benhumphreys.co.uk/post/20749847350</guid><pubDate>Mon, 09 Apr 2012 10:08:00 +0900</pubDate><category>nlp</category><category>phd</category></item><item><title>Panorama of north Kyoto from Daimonji. Not a very good one.</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m25vk33hgh1qzi4c6o1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Panorama of north Kyoto from Daimonji. Not a very good one.&lt;/p&gt;</description><link>http://blog.benhumphreys.co.uk/post/20710230864</link><guid>http://blog.benhumphreys.co.uk/post/20710230864</guid><pubDate>Sun, 08 Apr 2012 21:48:02 +0900</pubDate></item><item><title>I went to Nepal. Saw the sunrise over the Annapurna range.</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m25rj2mAJ71qzi4c6o1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;I went to Nepal. Saw the sunrise over the Annapurna range.&lt;/p&gt;</description><link>http://blog.benhumphreys.co.uk/post/20708230304</link><guid>http://blog.benhumphreys.co.uk/post/20708230304</guid><pubDate>Sun, 08 Apr 2012 20:21:02 +0900</pubDate><category>photo</category></item><item><title>Mountain climbing in Kyoto.</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m2567t837x1qzi4c6o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Mountain climbing in Kyoto.&lt;/p&gt;</description><link>http://blog.benhumphreys.co.uk/post/20693607074</link><guid>http://blog.benhumphreys.co.uk/post/20693607074</guid><pubDate>Sun, 08 Apr 2012 12:40:41 +0900</pubDate></item><item><title>Video</title><description>&lt;object width="400" height="284"&gt;&#13;
&lt;param name="movie" value="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="allowScriptAccess" value="always" /&gt;&lt;param name="wmode" value="transparent" /&gt;&lt;param name="bgColor" value="#ffffff" /&gt;&lt;param name="flashvars" value="vu=http://video.ted.com/talk/stream/2012/Blank/SherryTurkle_2012-320k.mp4&amp;su=http://images.ted.com/images/ted/tedindex/embed-posters/SherryTurkle_2012-embed.jpg&amp;vw=512&amp;vh=288&amp;ap=0&amp;ti=1409&amp;lang=&amp;introDuration=15330&amp;adDuration=4000&amp;postAdDuration=830&amp;adKeys=talk=sherry_turkle_alone_together;year=2012;theme=media_that_matters;theme=what_s_next_in_tech;event=TED2012;tag=communication;tag=community;tag=culture;tag=technology;&amp;preAdTag=tconf.ted/embed;tile=1;sz=512x288;" /&gt;&lt;embed src="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" pluginspace="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" wmode="transparent" bgcolor="#ffffff" width="400" height="284" allowfullscreen="true" allowscriptaccess="always" flashvars="vu=http://video.ted.com/talk/stream/2012/Blank/SherryTurkle_2012-320k.mp4&amp;su=http://images.ted.com/images/ted/tedindex/embed-posters/SherryTurkle_2012-embed.jpg&amp;vw=512&amp;vh=288&amp;ap=0&amp;ti=1409&amp;lang=&amp;introDuration=15330&amp;adDuration=4000&amp;postAdDuration=830&amp;adKeys=talk=sherry_turkle_alone_together;year=2012;theme=media_that_matters;theme=what_s_next_in_tech;event=TED2012;tag=communication;tag=community;tag=culture;tag=technology;&amp;preAdTag=tconf.ted/embed;tile=1;sz=512x288;"&gt;&lt;/embed&gt;&lt;/object&gt;&#13;
&lt;br/&gt;&lt;br/&gt;</description><link>http://blog.benhumphreys.co.uk/post/20497393928</link><guid>http://blog.benhumphreys.co.uk/post/20497393928</guid><pubDate>Thu, 05 Apr 2012 09:35:52 +0900</pubDate><category>ted</category><category>video</category></item><item><title>Making Boco</title><description>&lt;p&gt;&lt;a href="http://itunes.apple.com/us/app/boco/id509492915?ls=1&amp;amp;mt=8"&gt;&lt;img src="http://media.tumblr.com/tumblr_m1874lJDqC1qzfoi1.png" alt="Boco logo big"/&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Six months ago, my good friend James and I decided to make an iOS game. It&amp;#8217;s
finally finished, and so here are some of the prototypes and thought processes
we went through in making the game.&lt;/p&gt;

&lt;p&gt;It might make more sense if you play the game first, it&amp;#8217;s &lt;a href="http://itunes.apple.com/us/app/boco/id509492915?ls=1&amp;amp;mt=8"&gt;available now on the App store&lt;/a&gt;.
Thanks :)&lt;/p&gt;

&lt;h2&gt;Prototyping&lt;/h2&gt;

&lt;p&gt;The first prototype I made was in Javascript and HTML. I literally knocked it
together in an afternoon, with the aim of creating a level editor. It didn&amp;#8217;t
fulfil this role in the end, instead we we found it was easier to plan out
levels using pieces of paper. But the time wasn&amp;#8217;t at all wasted, the code
I wrote to deal with game logic was easy to port into Objective-C, and saved
a lot of time when we implemented &amp;#8220;for real&amp;#8221;. The tricky little logical bugs
were much easier to debug in real-time with JavaScript than they might have
been with the XCode debugger.&lt;/p&gt;

&lt;ul&gt;&lt;li&gt;Don&amp;#8217;t forget pen and paper for prototyping.&lt;/li&gt;
&lt;li&gt;That said, HTML/JS is amazing for quick prototypes.&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;▼ 1) HTML prototype.&lt;/p&gt;

&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_m0nc2pstUV1qzfoi1.jpg" alt="HTML Prototype"/&gt;&lt;/p&gt;

&lt;p&gt;▼ 2) D-pad, temporary graphics.&lt;/p&gt;

&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_m0nc2xGuXN1qzfoi1.jpg" alt="iPad"/&gt;&lt;/p&gt;

&lt;p&gt;▼ 3) Prototype using original 8-bit graphics with D-pad using on-screen iPhone simulator.&lt;/p&gt;

&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_m0nc30miqd1qzfoi1.jpg" alt="iPhone prototype"/&gt;&lt;/p&gt;

&lt;h2&gt;No text&lt;/h2&gt;

&lt;p&gt;We decided early on in the design process to have no text in the game at all.
It seemed a logical decision, to maximise laziness. No text, no localisation.
So it would let anybody play the game.&lt;/p&gt;

&lt;p&gt;However the difficulty in communicating ideas to the player without text was
harder than we thought. Showing users that they have completed a level without
a simple &amp;#8220;Complete&amp;#8221; required a little thought, and&lt;/p&gt;

&lt;p&gt;There are two exceptions to the rule. You have to write a description of your
application on the App Store, so you end up using English anyway.  We also 
used English on the Credits and Game Complete screens.&lt;/p&gt;

&lt;ul&gt;&lt;li&gt;No text means no localization, saving you time.&lt;/li&gt;
&lt;li&gt;Communicating via images alone is harder than we first thought.&lt;/li&gt;
&lt;/ul&gt;&lt;h2&gt;Gameplay Design&lt;/h2&gt;

&lt;p&gt;We put navigation buttons (forward, back, reset) at the top of the screen,
where they are in most of the native apps.
We initially had 20 levels, but weren&amp;#8217;t sure how to subdivide them. We settled
on splitting them into 5 stages, with 4 levels each. We wanted users to be
able to try other levels if they got stuck on one, so unlocking each stage in
a block, would let them try
For the interface, we chose to present a simple drop-down box for completing
a level, and let the user progress to the next available level within that
stage (set of 4 levels). This let users stay &amp;#8216;in the zone&amp;#8217;.&lt;/p&gt;

&lt;p&gt;Once all levels in a stage are complete, users are shown a modal window that
covers the middle of the play area, and brings them back to the main menu.
The main menu then shows the next set of 4 levels unlocking in an animation.
We chose to bring users back to the level select menu and show them this to
make their level progression clear, and give them a sense of completion upon
finishing a set of 4 levels.&lt;/p&gt;

&lt;h2&gt;Control&lt;/h2&gt;

&lt;p&gt;Our first prototypes in Objective-C used a simple D-pad as the control scheme.
It was the easiest to implement at first, and worked well with the mouse
interface we were using. When we started developing on-device, we tested swiping
and found it faster and more suited to the touchscreen than using a direction pad.&lt;/p&gt;

&lt;h2&gt;Graphical Theme&lt;/h2&gt;

&lt;p&gt;As a simple puzzle game, the game graphics were a completely blank canvas.
I started with neon green and pink, with a simple &amp;#8220;8-bit&amp;#8221; theme, but it didn&amp;#8217;t
seem to have any sort of depth or feel to it.&lt;/p&gt;

&lt;p&gt;James was creating the first sound effects for the game at around that time,
and one he chose had a very natural, mystical sound that immediately brought to
mind ancient temples and jungles.&lt;/p&gt;

&lt;p&gt;I&amp;#8217;m a big fan of writing systems, in particular the Aztec and Mayan script that
I&amp;#8217;d read about in &lt;a href="http://www.amazon.com/gp/product/050028816X/"&gt;Lost Languages&lt;/a&gt;.
Using the Mayan symbols as a starting point for the decoration, I changed from
a digital to a stone-like theme. James&lt;/p&gt;

&lt;p&gt;The final part of the design phase was creating a logo.&lt;/p&gt;

&lt;ul&gt;&lt;li&gt;Get inspiration by exposing yourself to as wide a variety of things as
possible, not just other games.&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;▼ Level select design progression. Added more details, more depth, more colour.&lt;/p&gt;

&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_m0nc35V1Eo1qzfoi1.jpg" alt="Level select progression"/&gt;&lt;/p&gt;

&lt;p&gt;▼ Icon design progression.&lt;/p&gt;

&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_m0nfmcWAVf1qzfoi1.jpg" alt="Icon design progression"/&gt;&lt;/p&gt;

&lt;h2&gt;Sound&lt;/h2&gt;

&lt;p&gt;(Written by James)&lt;/p&gt;

&lt;p&gt;Making the music was the start of our Mayan theme. I wanted to go for something
ambient and without rhythm, so I pulled up some indian flutes and strings and
put together a first incarnation of the main music, which has stayed the same
more or less throughout.&lt;/p&gt;

&lt;iframe width="100%" height="166" scrolling="no" frameborder="no" src="http://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F39278227&amp;amp;show_artwork=true"&gt;&lt;/iframe&gt;

&lt;p&gt;At the time we also had some basic high-frequency &amp;#8216;blip&amp;#8217; movement sounds, but
these didn&amp;#8217;t go with the Mayan theme that was emerging. So I rustled up some
short, bassy stone sounds. I wanted something like the block moving sounds in
the original Tomb Raider games. The stone sounds gave the blocks &amp;#8216;weight&amp;#8217; and
made them much more enjoyable to push around.&lt;/p&gt;

&lt;iframe width="100%" height="166" scrolling="no" frameborder="no" src="http://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F39278042&amp;amp;auto_play=false&amp;amp;show_artwork=true&amp;amp;color=ff7700"&gt;&lt;/iframe&gt;

&lt;p&gt;The menu forwards/backwards sounds were relatively easy. I wanted to quite
obviously link the two together, so I decided to make the backwards sound use
exactly the same drums (and in the same combination) as the forwards sound, but
in reverse order.&lt;/p&gt;

&lt;ul&gt;&lt;li&gt;Sounds are powerful ways of enhancing the user experience, but can detract if
used incorrectly&lt;/li&gt;
&lt;li&gt;Relative volume levels for sound FX and music are crucial&lt;/li&gt;
&lt;li&gt;The sound must convey the feeling of the action&lt;/li&gt;
&lt;/ul&gt;&lt;h2&gt;Beta Testing&lt;/h2&gt;

&lt;p&gt;We went through two stages of testing. At first we kept the latest version
installed on our phones and tried them out on our friends. Unlike remote betas,
this let us actually watch our users try the app for the first time. Handing it
to people with no explanation, and seeing them try to work out the interface
was the most useful. People&amp;#8217;s learning curves were very different, depending on their familiarity with touch devices, or their logical thinking skills (scientists fared better than arts majors). From this we made the buttons more obvious, added
a mandatory tutorial stage, and made the level progression more obvious to the
user.&lt;/p&gt;

&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_m0ncxqVyqQ1qzfoi1.jpg" alt="Tutorial versions"/&gt;&lt;/p&gt;

&lt;h2&gt;Summary&lt;/h2&gt;

&lt;p&gt;Making a game is fun! Make your prototype as simple and as quickly as possible. Then get it working on-device for a great boost in morale :) Test it on all your friends, both technical and non-technical. Be inspired by everything around you. Play off ideas from other team-members and other parts of the game design, be it sound, graphics or gameplay.&lt;/p&gt;

&lt;p&gt;If you found this interesting &lt;a href="http://itunes.apple.com/us/app/boco/id509492915?ls=1&amp;amp;mt=8"&gt;check out the game on the App Store!&lt;/a&gt;.&lt;/p&gt;</description><link>http://blog.benhumphreys.co.uk/post/19673060787</link><guid>http://blog.benhumphreys.co.uk/post/19673060787</guid><pubDate>Wed, 21 Mar 2012 17:20:38 +0900</pubDate><category>game</category><category>programming</category><category>boco</category></item><item><title>A-Bomb dome, Hiroshima.</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m0vap7VDMZ1qzi4c6o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;A-Bomb dome, Hiroshima.&lt;/p&gt;</description><link>http://blog.benhumphreys.co.uk/post/19284283739</link><guid>http://blog.benhumphreys.co.uk/post/19284283739</guid><pubDate>Wed, 14 Mar 2012 18:07:55 +0900</pubDate></item><item><title>Typography Presentation</title><description>&lt;p&gt;&lt;a href="http://benhumphreys.co.uk/typography.pdf"&gt;&lt;img src="http://media.tumblr.com/tumblr_m0r7lfXXGA1qzfoi1.jpg" alt=""/&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I made a &lt;a href="http://benhumphreys.co.uk/typography.pdf"&gt;short presentation on typography (20mb)&lt;/a&gt; based on what I&amp;#8217;d learned reading &lt;a href="http://www.amazon.com/Detail-Typography-Jost-Hochuli/dp/0907259340"&gt;Detail in Typography&lt;/a&gt;. What little text there is, is in a mixture of Japanese and English.&lt;/p&gt;</description><link>http://blog.benhumphreys.co.uk/post/19165663369</link><guid>http://blog.benhumphreys.co.uk/post/19165663369</guid><pubDate>Mon, 12 Mar 2012 13:19:37 +0900</pubDate><category>typography</category><category>art</category><category>pdf</category><category>presentation</category></item><item><title>letter-spacing: 1px when searching for “kerning”.</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m0gb0y0yO01qzi4c6o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;code&gt;letter-spacing: 1px&lt;/code&gt; when searching for “kerning”.&lt;/p&gt;</description><link>http://blog.benhumphreys.co.uk/post/18838633641</link><guid>http://blog.benhumphreys.co.uk/post/18838633641</guid><pubDate>Tue, 06 Mar 2012 15:50:58 +0900</pubDate><category>kerning</category><category>typography</category><category>iseewhatyoudidthere</category></item><item><title>Keynote for Mac can’t even do line spacing properly.</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m0fzbov2521qzi4c6o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Keynote for Mac can’t even do line spacing properly.&lt;/p&gt;</description><link>http://blog.benhumphreys.co.uk/post/18826721293</link><guid>http://blog.benhumphreys.co.uk/post/18826721293</guid><pubDate>Tue, 06 Mar 2012 11:38:12 +0900</pubDate><category>typography</category></item></channel></rss>

